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Re[2]: 3D worlds


vic plichota writes:

 > Well, yeah;  I am sure that integer is fine for most CAD, or
 > molecular mdeling, etc., but a full virtual-universe (or even a
 > decent-quality flight simulator) gets gets pretty awlward and
 > cartoonish without FP.

Don't you think you can forego floats using 128 bit integers and 
beyond? Voxel-inspired stuff doesn't use floats either. People just
use floats because it's convenient and because the hardware is already 
there.