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OpenGL on the MISC series


On Fri, 14 Apr 1995, Dave Lowry wrote:

> I have
> since totally revised things to follow Silicon Graphics axis systems and
> calling conventions.  Also, I've added true 3d clipping.

OpenGL functionality on the MISC chips? Way cool, Dave!

This will open the possibilities for porting major 3D apps to the series. 
An the windowing environment will be OK, instead of X. 

I propose the name OKA3D :-)

--
Penio Penev <Penev@venezia.Rockefeller.edu> 1-212-327-7423